Inspired by Caine’s Arcade, my Design Thinking students participated in their own Cardboard Challenge. They started by brainstorming and collaborating for several days using Google Documents and Slides to share and pick the perfect focus for the Cardboard Challenge. They wanted to leave a lasting impact and decided to empathize with the Board Game Club at our middle school. Following the Design Cycle, my students created an original life-size human board game titled “Cops and Robbers.”
The creation process took much longer than expected, but I was so amazed by the ability of my students to work together and collaborate as a team for a common purpose. Even though they divided themselves into groups to accomplish specific components of the game, when one group finished they immediately went to help those in need.
In the testing stage of the Design Cycle, there were many “hiccups” that needed to be fixed prior to its debut. My students worked diligently to get it ready to the big reveal. Several of my Design Thinking students voluntarily stayed after school on a Friday to run the game for the Board Game Club. The game was not only successful, but a major hit!
Cops and Robbers game directions
Written by Mrs. Van Wilgen's Design Thinking Students
Directions {For robbers}
Directions {for spaces}
~ take a card from the pile
~ take a chance and go to the nearest building (REMEMBER:
cops may be in the buildings, waiting to take you to jail)
Directions {for cops}
Go to jail: Go all the way back to the jail.
Get out of Jail Free: Avoid going to jail from a cop.
Skip a turn: You lose a turn.
Outrun a cop: If you run into a cop, you can get off the hook for that time only
Move back 7, 5, 4, or 3: Self Explanatory
Move Forward 3, 2, 5, or 6: Self Explanatory
Car Out of Gas: You lose a turn
Ambushed by cops!: Go to jail
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